Monday, February 28, 2011

VFX - The First Days Plate shoot

Andrew Forbes has returned to the Queen City.  Teaming up with Mauricio to move the stylish short film starring Grace Park (Battlestar Galactica, Hawaii Five O) First Days forward.  We will be rocking this one out in the next few days - hopefully it doesn't turn into another marathon like the actual shoot did.

On another note - very pumped that my studio Steam Lab will be teaming up with 2pop to create some bad ass VFX for the film. Check out 2 panoramic photos taken with my iPhone.

Friday, February 18, 2011

Concept Art - Space...

Production of an upcoming sci fi/comedy film starts in April.  I (Steam Lab Studio) will be teaming up with Colin Hubick (2pop) to dish out some bad ass VFX for it.  Since it's a sci-fi flick, it needs ships.  There is no real direction as of yet on what the look of the ships will be,  but I got the go ahead to rough up a few sketches for the director.  Each one didn't take longer than 10minutes.  The ships will eventually be physically modelled on a 1:1 scale and modelled in 3d.  The interior of the ships will be arriving in the next month or so.

Feels good to finally be moving on from Faces in the Crowd soon, and to something fresh with a kick ass team.

Check out 2pop.

Check out the rough thumbs.

Thursday, February 17, 2011

Random - NABshow

I'll be making my first trip to Vegas ever in April to attend NABshow with two co-workers from Mind's Eye.  This event has been going on for over 20 years now and It's the place to be to learn about the new technology that will be available in the future whether its on set or in an edit suite.

That and I'm pretty uber stoked that Colin is on good terms with the people at RED one.  After party anyone?


After Faces in the Crowd wraps up, I have a few projects lined up.  One is a personal little project involving a couple of cute bots.  This test render is a few days old - the helmet has since been modified (no ear wing flaps, eyes added, etc). 

Take a peek!

Wednesday, February 9, 2011

3D Animation - Faces in the Crowd progress

Nearing the end of post production on the feature 'Faces in the Crowd' after about 5 months now.  Learned a ton of new things and continue to do so.

For example: Never thought I'd pick up another 3D program. I thought Maya would be the only one I would ever work with.  I learned C4D in less than a week which surprised me... It's still no Maya, but some of the options it has are pretty bad ass.

Here are some screen shots from the work so far.  We have Milla Jovovichs' character getting pushed off a bridge.  So a model with a similar coat is needed to replicate her silhouette.  Cloth simulation goodness.

Sunday, February 6, 2011

Concept Art - "Ari"

Finally got around to completing my first piece of the year, taking longer than I had hoped. Honestly I didn't know if I was going to finish this one - it was started near the end of last year and I revisited it earlier in January. I was getting very discouraged with trying to pose her properly (in my eyes).

Up until about last week I finally got her to the pose I wanted but had no idea what I was going to put her on (the reason why she was on a rainbow in the previous post).

Needless to say I finally figured it out. I'm very happy with how she turned out. Also happy with forcing myself to use the rotate canvas tool in PS5 more to my advantage and I fucking love it.

I posted a few older versions of how she came to be, plus a few images of the 3D portion. Hope you enjoy.

The completed piece.

Progress stage.