Wednesday, February 15, 2012

Knick knacks and more DOF

Messing around more with render layers and DOF, setting myself up for the rendering process that will surely begin soon enough on Space Milkshake.  Thought I'd model some extra parts for the space ship while waiting for After Effects to render a few freelance clips - nothing major.  But a good chance to mess around with a few things in Maya.

With the DOF.

The DOF render.

Screen grab of the quick set up.  Using the max distance of the object furthest from the camera I'm able to adjust the surface shaders ramp to get my DOF.

 Other than an area/ambient light I use an HDRI photo from the web to render some final gather with.

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