With the DOF.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts
Wednesday, February 15, 2012
Knick knacks and more DOF
Messing around more with render layers and DOF, setting myself up for the rendering process that will surely begin soon enough on Space Milkshake. Thought I'd model some extra parts for the space ship while waiting for After Effects to render a few freelance clips - nothing major. But a good chance to mess around with a few things in Maya.
With the DOF.
The DOF render.
Screen grab of the quick set up. Using the max distance of the object furthest from the camera I'm able to adjust the surface shaders ramp to get my DOF.
Other than an area/ambient light I use an HDRI photo from the web to render some final gather with.
With the DOF.
Monday, February 6, 2012
Turn table WIP
had a little bit of time tonight to revisit the turn table. still a wip. I apologize for the weak and tiny render - it was mostly done for testing a few things.
Monday, January 23, 2012
Wednesday, January 11, 2012
Tuesday, May 17, 2011
Matte Painting - Dystopian Armory Matte Painting - Banner Simulation
A bit of cloth simulation testing today. Trying out a few variations to see which I like and would fit in the matte. I also included a rough textured quick rendered Cargo box.
Dystopian Armoury Matte Painting - Banner simulation tests from Jimmy Kounios on Vimeo.
Dystopian Armoury Matte Painting - Banner simulation tests from Jimmy Kounios on Vimeo.
Friday, May 13, 2011
Matte Painting - Dystopian Armory
Since I'm on some down time while waiting for approvals and more shots to come in for Tall Man, Richard and I decided to use the new Sony F3 to film some stuff and just have something to do while we wait. We both started off doing some face replacement work on each other but I have gone a separate route into something I enjoy quite a bit, matte painting.
other than a few idea kicking around this is something bigger than my last completed matte - the post apocalyptic down town Regina. That was just a pure still image turned into a matte. This time I'm working with a 7-10 second clip. The difference is pretty clear so far.
I'll be doing some 3D tracking and from there will be painting out a ton of stuff, adding CG elements, and looking into sky replacement with Vue/Ozone. The shot is hand held, and Rich walks through it. Should be pretty fun to work on in my down time!
Here is the very first rough idea I mapped out.
other than a few idea kicking around this is something bigger than my last completed matte - the post apocalyptic down town Regina. That was just a pure still image turned into a matte. This time I'm working with a 7-10 second clip. The difference is pretty clear so far.
I'll be doing some 3D tracking and from there will be painting out a ton of stuff, adding CG elements, and looking into sky replacement with Vue/Ozone. The shot is hand held, and Rich walks through it. Should be pretty fun to work on in my down time!
Here is the very first rough idea I mapped out.
Monday, April 11, 2011
3D - Tall Man set extension WIP
Started texturing the 3rd building I modeled last week for a set extension on the movie Tall Man. Still needs a few more tweaks but nothing too much more since this building will be in the distance and blurred due to some depth of field. Don't mind the blurred sign - didn't get a chance to change the projection just yet. Reference included!
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